Where Do We Go From Here?
Gamergate is approaching its one year anniversary. Regardless of what the opposition claims, there have been true accomplishments this year. And despite the outcry, we are still here. Alive. Diverse. And louder than ever. As enemies have become friends, as friends have passed on the mic, as those on the fence have finally spoken up. Gamergate has no where to go but up.
The last few months of Gamergate may have you thinking we’re caught in a bizarre timeloop. Virulent opponents of Gamergate has a new target — honing in on the time old tradition of damning video games for their violence. This is a pretty tired trope for most gamers. We did this already about a decade ago after all. The Summer has brought on all the conferences and expos, the Steam Summer Sale, and has reminded us why were are here. For the games. Even our opponents, rushing to the safety of arguments as old as the medium itself, have reminded us of this.
So as we all remember why we are here, as we edge into the next year, where do we go? What’s next? Gawker, and thus Kotaku, is hanging on by a thread because of the Hulk Hogan case. Polygon has become a running joke. Gameranx EIC Ian Miles Cheong has since come to his senses, and updated his sites ethics policy, even recently wrote on the Deus Ex director who shot down SJW arguments about the games “apartheid” themes. Eventually, one of these sites is going to do what seems like a distant dream, and finally present Gamergate in a truly fair light. And on that day, there is no turning back. We can only go up.
But what then? It’s obvious, this isn’t actually much of a fight. Developers (and in fact, creators from all genres) have grown increasingly tired of this politically correct mumbo jumbo. Left-leaning voters are denying Hillary Clinton’s appeal to the over-sensitive and have started to turn in favor of alternative Bernie Sanders. It’s become obvious — not just Gamergate but people everywhere are smarting up. Turning their backs on the shield that journalism has used for so long. What happens when they finally figure out that no one is buying it anymore?
Are we going to be ready for whatever else they throw at us? It’s clear, they’re running out of ideas. Falling back on the “violence in video games” narrative made this obvious. So when the SJWs shovel back to their holes (or just finally grow up and or have the sudden moment of clarity that Mr. Cheong has had) Gamergate needs to be prepared for whatever comes next. Gaming journals aren’t going to give up just like that. They’ll pull rank elsewhere.
As for SJWs, it’s becoming a dying idea. But perhaps two seconds two late. At least in Europe, there’s already laws and fears about offending the wrong people. We need an avenue to battle these. Those interested in the political side have organizations to fight this broadly. Gamers don’t. Gamers have for a long time lacked a true advocacy organization — something to fight against the laws which seek to censor and limit the gaming industry. We’re certainly no strangers. Maybe not now, but soon there will likely come a time where we’ll need an organization like that. To fight against the attempts to censor gamers, to censor web anonymity, to censor consumers. Gamergate itself doesn’t have to organize. Truthfully, it can’t. No organization could ever represent the fullness of Gamergate. But a seperate organization can play the battle in the beauracracy, in the same way organizations like DeepFreeze, League4Gamers, and numerous supported gaming journals do not represent Gamergate, an advocacy organization would not represent Gamergate. But it could be a tool, a method to fight on another front that has slowly been invaded by people who want nothing more than to remake gaming in their image (effectively destroying everything people enjoy about games).
Never stop considering the future here. We’re not finished. Gamergate likely will never be finished, because someone somewhere will always use their power, wealth, and influence, to try and control how we express ourselves and how we game.