Amanda LimUsing the Shintoist Lens in Response to KonMari CriticsBefore criticising the methods in terms of a Western, capitalistic lens, let’s use the framework in which Marie Kondo’s organising methods…Jan 13, 2019Jan 13, 2019
Amanda LimThe 6-month MarkFor many game developers, the 6-month mark is the end of a project phase, or the end of a prototype development cycle. But what if you’re a…Jul 3, 2018Jul 3, 2018
Amanda LimUsing a Dying Language Today & its Challenges in Game DevelopmentLanguages and creoles die when they fall out of use and relevance from current contexts. Moved by Kodrah Kristang’s mission to revitalise…Apr 3, 2018Apr 3, 2018
Amanda LimFemale Character Archetypes in Tandem or in Contrast to Game Mechanics and NarrativesWe’re in an era where girls can enjoy varied representations of other girls with wildly differing personalities or archetypes. With the…Mar 23, 2018Mar 23, 2018
Amanda LimApproaches to Game LoreDifferent games take on different approaches to writing game lore. Some of them require the players’ understanding in order to play the…Mar 2, 2018Mar 2, 2018
Amanda LimGoing Solo in Game DevelopmentWalking on the game development road alone seems like an oddity amongst indie studios and triple A teams ranging from five to the hundreds…Feb 23, 2018Feb 23, 2018
Amanda LiminVideodamePlaying an Asian American as a Westernised Asian in All Our Asias“We call it ‘Asia’. A tiny term for a large place, if you ask me.”Feb 11, 2018Feb 11, 2018
Amanda LimSpring Cleaning and a Post-mortemFor Emery was launched a week ago to no fanfare, and barely a reaction from myself, the sole developer of the interactive novel. What went…Jan 26, 2018Jan 26, 2018