Amanda LimUsing the Shintoist Lens in Response to KonMari CriticsBefore criticising the methods in terms of a Western, capitalistic lens, let’s use the framework in which Marie Kondo’s organising methods…6 min read·Jan 13, 2019----
Amanda LimThe 6-month MarkFor many game developers, the 6-month mark is the end of a project phase, or the end of a prototype development cycle. But what if you’re a…5 min read·Jul 3, 2018----
Amanda LimUsing a Dying Language Today & its Challenges in Game DevelopmentLanguages and creoles die when they fall out of use and relevance from current contexts. Moved by Kodrah Kristang’s mission to revitalise…5 min read·Apr 3, 2018----
Amanda LimFemale Character Archetypes in Tandem or in Contrast to Game Mechanics and NarrativesWe’re in an era where girls can enjoy varied representations of other girls with wildly differing personalities or archetypes. With the…5 min read·Mar 23, 2018----
Amanda LimApproaches to Game LoreDifferent games take on different approaches to writing game lore. Some of them require the players’ understanding in order to play the…5 min read·Mar 2, 2018----
Amanda LimGoing Solo in Game DevelopmentWalking on the game development road alone seems like an oddity amongst indie studios and triple A teams ranging from five to the hundreds…5 min read·Feb 23, 2018----
Amanda LiminVideodamePlaying an Asian American as a Westernised Asian in All Our Asias“We call it ‘Asia’. A tiny term for a large place, if you ask me.”6 min read·Feb 11, 2018----
Amanda LimSpring Cleaning and a Post-mortemFor Emery was launched a week ago to no fanfare, and barely a reaction from myself, the sole developer of the interactive novel. What went…6 min read·Jan 26, 2018----