Results of the AMA session held on October 26

AMAZY
5 min readOct 28, 2022

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On October 26, AMAZY’s co-founder Sergey Kosenko, and CPO Stanislav Zhupin held an AMA session where they answered relevant questions.

Upcoming project plans

We already have one M&E app. Next, we plan to develop the AMAZY Fight Club game and add other apps with different mechanics. These can be gaming apps, for example, something similar in mechanics to the game Aviator. Now our task is to test different hypotheses and introduce new cryptocurrency-based apps and games. This will help us bring in new people, accumulate them into the community and redirect them to other projects in the AMAZY ecosystem.

We plan to connect our users to other ecosystem products with drops: we are announcing AMAZY Labs for this purpose. Of course, we are creating our own applications, but in addition to this we will be ready to supervise third-party projects as well. For example, there are already developers with a ready-made game that needs WEB 3.0 elements to get new ways of engagement and monetization.

For our part, we can help such projects, create an internal marketplace for them, give a platform for selling tokens, put contracts for deposits and withdrawals from the app. We believe that it is important to test as many hypotheses and applications as possible. We will create a different traffic for each of them. In terms of the M&E app, there are two main mechanics right now that will globally improve the current situation.

The first is chips, a whole section within the app with a separate marketplace and its own pricing. We plan to release the chips by mid-November. This mechanic will add interest to the game. We estimate that the introduction of chips will reduce the pressure on the token by about a factor of 3. Chip farming sneakers will bring in fewer tokens, and the 1.5 multiplier will disappear.

And the second thing is a big referral program. This means that people who brought you into the project will get a percentage for your walks. In our opinion, these mechanics could give the whole industry new life.

We also decided to do a lockup period of 6 months for early investors so they don’t create pressure on the project. This will also help strengthen the AZY token.

We are listening to the guys from Platinum chat, they suggest useful app features that we will implement after the planned major updates. All the suggestions you write in the chats are reviewed by moderators. Some of them are forwarded to the team for discussion, and the best ideas will become part of the app once the chips are released. If you think you have a standout idea for an app, format it as a Google Doc. We’ll be able to give feedback and ask clarifying questions there.

Another aspect that will affect the M&E application is the introduction of new projects on the AMAZY platform. The platform is not limited to M&E, any other 2E application can be there. We are ready to provide WEB 3.0 support for any application that would be of interest to the audience. WEB 3.0 allows you to create a two-way connection of assets. For example, you buy an asset in a regular mobile game, it just stays inside the app. In a WEB 3.0 project, it can not only retain some of its cost, but also add value. This will engage users and give them an opportunity to earn. This concept is expandable, our challenge is to find and develop such projects. Our community will grow through this strategy.

We are also considering making a shared AMAZY account for all the apps that will be released on our platform. This means that with one username and password you will be able to log in to a new app, and a wallet will be automatically attached.

Questions:

1. Tell us about the chips and the limitations of simultaneous earning AMT and drop boxes. I’ll give you an example: I have 25 sneakers, one of them is Uncommon, I put chips in it for performance and quietly earn a daily limit of AMT. Why would I put a chip for luck if I’m not going to get a box anyway? Why would I buy a Rare sneaker if the daily AMT earning limit stays the same and I already earn it?

Obviously, if the sneaker has the highest performance score, then it needs two chips for performance and two chips for durability, so that it bursts more slowly. Placing a luck chip does not make sense. But if there is a sneaker with high luck and low performance, then it makes sense to put chips on luck and durability or on comfort, to burn energy for a shorter period of time.

Now regarding dependency: AMTs are now generated while walking. After completing a walk, regardless of its duration, tokens are credited to the app’s internal balance. With the advent of chips there will be a new value — Luck Power (LP). This value has no balance, it is not in your wallet, it is generated during one walk. When you earn LP, you will also have AMT earnings going. That is, a sneaker with a high performance LP will have zero. At the end of the walk, your LP points are converted to a box of NFTs in your inventory.

With the introduction of chips, the 1.5 multiplier will be eliminated and the limit will become lower. So the limit is worth pumping up by raising the level not only on the main sneaker, but also on the batteries. The more sneakers you have, the higher the limit will be.

2. Tell us more about what will affect the drop boxes with chips? The Luck parameter, the ratio of luck to efficiency, the time of the walk. What else? Will rarity and sneaker type be affected?

Sneaker type will not affect it. The length of the walk will primarily affect it. The amount of LP accrued to a sneaker will be identical regardless of sneaker type. The rarity will not directly affect the chip dropout, but the higher the rarity, the higher the parameters, and the parameters will affect. The number of LPs will depend on the difference between your sneaker’s performance and luck. This is done to balance the number of looted AMTs.

With care for you, AMAZY team!

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AMAZY

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