Amber ChunnProgramming Basics: ArraysA brief overview of the Array object in C#.Aug 12, 2022Aug 12, 2022
Amber ChunnUnity: The Importance of Modular Code Part 2A game design example of making powerups flexible and DRY.Aug 4, 2022Aug 4, 2022
Amber ChunnUnity: The Importance of Modular Code Part 1Why do we want to limit repeated code?Aug 3, 2022Aug 3, 2022
Amber ChunnGame Design: Balancing Timing in GamesA thoughtful discussion of how to balance powerups in games.Jul 30, 20221Jul 30, 20221
Amber ChunnUnity: Introduction to Animating SpritesA gentle introduction to using the Unity animation system.Jul 28, 2022Jul 28, 2022
Amber ChunnGame Design Diary: When Does it Feel Like a Game?A perspective on making games.Jul 28, 2022Jul 28, 2022
Amber ChunnPrototype to Work of ArtConverting Prototype Objects to 2D Sprites in UnityJul 26, 2022Jul 26, 2022
Amber ChunnUnity Byte: Controlling Hierarchy ChaosKeep your Unity hierarchy organized using parent containersJul 21, 20221Jul 21, 20221
Amber ChunnUnity Basics: CoroutinesHow the Coroutines can help manage object timing in UnityJul 20, 2022Jul 20, 2022