Paths are channels of movement within a space. They define the zones which are meant to separate the spaces which server a function from spaces which are used to convey location and access information.
A path is defined by a curve along its center. It also has a width and height value associated with it. Together these parameters define a space which is used as a channel of passage and the space itself has all properties of a space. The relationship it establishes with adjacent spaces is defined by the user. Paths may be situated adjacent to spaces. In this case they act as corridors and remain detached from the spaces it connects. It may pass through spaces where the path itself loses distinction, but the designer can achieve a better interplay with the spaces it connects.
In a virtual world paths can also teleport to other locations as decided by the user. This is analogous to using stairs or lift in the real world, and may be used to differentiate spaces and zones with very distinct functionalities. Paths may also be raised to emphasize its presence and delineate or suppress the zones of movement.
The edges of grids can be used to define paths and the planes created between can be used to create open or closed spaces. This can a quick way to generate a layout and then work towards giving each individual spaces their custom definitions. While the grids may define only orthogonal spaces, this restriction can be overcome by make the path destination teleport to other zones which may hold any dynamic space profile.