Night at the Museum

This VR interactive walk through a VR Museum was created as part of the for the Udacity VR Nanodegree program, and was meant to demonstrate design considerations for creating a specific mood and environment in Virtual Reality, as well as iterative testing to ensure the project turns out as desired. This walk’s objective through the Museum is to demonstrate which fields does the VR work on and how can they benefit from it.

The process:

This VR experience is targeted to people interested in learning in which fields can the VR be useful, and through the walk inside the museum, to learn how to navigate in a VR game.


For every project it’s best to think before hand how do we want it to look like, even if it’s not 100% the same as our first idea. For this, I made use of some sketches to better organize what I was trying to achieve.

Here are some of the initial sketches I drew:

User testing:

User 1:

The first user thought that the main room was a bit too empty in the middle of the room and didn’t give the vibe of being a Museum. 
Improvement: I added a giant skeleton dinosaur in the middle to make it look more like a Museum.

User 2:

The second user thought that is was way too dark and that it could cause some dizziness because of it.
Improvement: I added more light.

User 3:

The last user said that there were to many waypoints to access each of the 5 stations and made the experience too slow.
Improvement: I removed some waypoints that were unnecessary and simplified the path.

Breakdown of the final piece:

The final version of the app starts with the player in the first floor, before the stairs to the main floor, and with a banner that tells him/her to begin playing by clicking on the “Start” button.

Then, the banner disappears and the user can access the waypoints that takes him/her to each of the five stations, in which the user learns about different fields where the VR has very useful applications: Education, Medicine, Military training, Design and Art, and finally and one of the most common, the Gaming industry.


The final objetive of this project was understanding the possible applications and industries in which the VR can be very useful. The sketches were a great way to begin the design process to help think about the final user and design the experience thinking about every aspect of the user and applications for VR. I also learned a lot about where can the VR make a great help for more than one field, aside from Gaming.

Next steps:

I would like to add more scenes, being accessed by each of the stations, in which a video can play of how the VR is actually being used in that field.

More to it, I would also like including this experience in some other medias where it can be accessed by many more people.