…vel can help you in the later stages of projects when quick iteration times are key. As an example, most of the designers working with UI on my team spend time setting visual elements or tweaking animations in the game engine to get designs visible as quickly as possible.
If you are a junior designer, it is important to show why you are interesting to us even if you do not yet have a lot of industry experience or a large portfolio. Some people miss the important step of writing a good cover letter that tells us about why they are passionate about design and games, and why they would be a valuable hire.
Showing a bunch of great designs without being able to talk about the process of getting there. Or maybe even worse, showing your design process as a bunch of bubbles or rectangles in a diagram. Actual, tangible examples is what matters at that stage. Show the ugly napkin sketches. Show the discarded wireframes.