I agree, but… it is as well rare to find designers who can force themselves to think about REAL…
Barbara Vasi
131

Totally agree Barbara. Not everything is feasible, which is why it’s so important that the intended design (which should have taken into account feasibility from the start) is not compromised.

I explain it like winning a game of chess when certain pieces are glued to the board.

My approach is to figure out which pieces I’ve got to play with, and then I figure out how to win. This is the design.

The challenges I’m talking about in my article are when people try to change the rules mid-game, or start glueing down more pieces mid-game. These are the things we must fight against, or the design won’t work as intended.

One thing about feasibility though, which has always stuck in my head:

If we were living in a world where only the technically feasible things were made, we’d all be getting around in horse & carriages.