Global E-sports Table Market: Exploring Market Share, Market Trends, and Future Growth

Anish Clark
6 min readJul 2, 2024

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In the "E-sports Table market", the main focus is on keeping costs low and getting the most out of resources. Market research provides details on what people want (demand) and what's available (supply). This market is expected to grow by 9%% each year, from 2024 to 2031.

E-sports Table Market Outlook

E-sports Table refers to gaming tables that are specifically designed for electronic sports competitions, offering enhanced features and technology to enhance the gaming experience. The E-sports Table Market is expected to grow significantly in the coming years, with a forecasted CAGR of 9% during the period of 2024-2031.

The current outlook of the E-sports Table Market is optimistic, as the popularity of electronic sports continues to rise worldwide. The increasing interest in competitive gaming among millennials and Gen Z consumers is driving the demand for specialized gaming equipment, including E-sports Tables. Additionally, the advancements in technology and the increasing availability of high-speed internet connections are further fueling the growth of this market.

The future of the E-sports Table Market looks promising, with new trends emerging such as the integration of augmented reality and virtual reality features into gaming tables, providing an immersive gaming experience for players. Furthermore, the rising investment in e-sports events and tournaments is expected to boost the demand for E-sports Tables, driving market growth in the coming years. Overall, the E-sports Table Market is set to experience steady growth and innovation, making it an exciting sector to watch.

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E-sports Table Market Segmentation

The E-sports Table Market Analysis by types is segmented into:

With Lifting Function TypeWithout Lifting Function Type

E-sports tables can be categorized into two main types: those with lifting function and those without lifting function. E-sports tables with lifting function allow users to adjust the height of the table to their comfort level, offering more flexibility and ergonomic support during gaming sessions. On the other hand, E-sports tables without lifting function are more traditional in design and do not offer height adjustment capabilities. Both types cater to different needs and preferences of gamers in the market.

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The E-sports Table Market Industry Research by Application is segmented into:

Personal UseBusiness Use

E-sports tables are versatile gaming tables designed for both personal and business use in the growing digital gaming industry. For personal use, these tables provide a dedicated space for gaming enthusiasts to improve their skills and enjoy competitive gameplay. In a business setting, E-sports tables can be used for hosting tournaments, team-building exercises, and events, creating a professional and engaging environment for players and spectators alike. These tables are a valuable asset for gamers of all levels and organizations looking to capitalize on the popularity of e-sports.

Geographical Regional Spread of E-sports Table Market

North America: United States Canada Europe: Germany France U.K. Italy Russia Asia-Pacific: China Japan South Korea India Australia China Taiwan Indonesia Thailand Malaysia Latin America: Mexico Brazil Argentina Korea Colombia Middle East & Africa: Turkey Saudi Arabia UAE Korea

The E-sports Table Market's regional analysis covers various regions across the globe:

1. North America: This region includes the United States and Canada, which are major players in the E-sports industry. The market is well-established in this region, with a strong presence of E-sports tournaments and events.

2. Europe: Countries such as Germany, France, the U.K., Italy, and Russia are seeing significant growth in the E-sports market. These countries have a large base of E-sports enthusiasts and a growing number of professional E-sports teams.

3. Asia-Pacific: China, Japan, South Korea, India, and Australia are some of the key players in the E-sports market in the Asia-Pacific region. China, in particular, has a thriving E-sports industry, with a large number of E-sports tournaments and a massive fan base.

4. Southeast Asia: Countries like Indonesia, Thailand, and Malaysia are also witnessing growth in the E-sports market. E-sports is becoming increasingly popular in these countries, attracting a large number of players and viewers.

5. Latin America: Mexico, Brazil, Argentina, and Colombia are emerging markets for E-sports. These countries are witnessing a surge in E-sports events and competitions, with growing interest from the gaming community.

6. Middle East & Africa: Turkey, Saudi Arabia, UAE, and Korea are some of the countries in the Middle East and Africa region that are showing interest in E-sports. These countries are investing in E-sports infrastructure and hosting local and international tournaments to promote the growth of the industry.

Overall, the E-sports Table Market is witnessing growth across various regions, with different countries contributing to the expansion of the industry. Each region has its own unique opportunities and challenges, making it an exciting time for the E-sports market globally.

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Primary Catalysts and Hindrances of the E-sports Table Market

The key drivers propelling growth in the E-sports table market include the rising popularity of E-sports globally, increased internet penetration, and technological advancements in gaming equipment. Innovative solutions to overcome barriers and challenges faced by the industry include the development of customizable and versatile gaming tables, integration of advanced features such as adjustable height and ergonomic design, and partnerships with leading E-sports organizations to enhance brand visibility. By focusing on innovation and addressing the needs of E-sports enthusiasts, the market is set to experience significant growth in the coming years.

E-sports Table Major Market Players

FoxemartFlexispotThe Atlantic StoreTechniAutoFullPseatAsusDXRacerMotpkSeven Warrior

The E-sports table market is highly competitive, with players like Foxemart, Flexispot, The Atlantic Store, Techni, AutoFull, Pseat, Asus, DXRacer, Motpk, and Seven Warrior vying for market share. Foxemart is known for its ergonomic designs and high-quality materials, catering to professional gamers. Flexispot has a strong focus on adjustable gaming desks, offering customizable options for a comfortable gaming experience. The Atlantic Store offers a wide range of gaming furniture, including gaming chairs, desks, and accessories.

In terms of market growth, the E-sports table market is expected to see significant expansion in the coming years, driven by the increasing popularity of competitive gaming and the growing demand for ergonomic gaming furniture. The market is also witnessing trends such as the integration of technology into gaming desks, including built-in charging ports and RGB lighting options.

Among the listed companies, Asus, DXRacer, and AutoFull are considered market leaders, with strong brand recognition and a wide product range. Asus, in particular, has been focusing on expanding its gaming furniture offerings, including desks and chairs, to cater to the growing demand from gamers.

In terms of sales revenue, Asus reported a revenue of $13 billion in 2020, while DXRacer's revenue was around $300 million. AutoFull, a leading gaming chair manufacturer, also reported a revenue of $100 million in the same year.

Overall, the E-sports table market is seeing steady growth, driven by the increasing adoption of gaming desks and furniture among gamers looking for comfort and performance during long gaming sessions. Companies in the market are continuously innovating to meet the evolving needs of the gaming community, and the competition is expected to intensify in the coming years.

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E-sports Table Market Growth Prospects and Future Outlook



The E-sports Table market is expected to witness significant growth in the coming years due to the rising popularity of E-sports among the younger generation. The market is likely to be driven by innovative technologies such as augmented reality and virtual reality, which are enhancing the gaming experience for users. Additionally, the increasing number of E-sports tournaments and events is expected to boost the demand for E-sports tables.

Market entry strategies for companies looking to enter this market include partnering with E-sports teams and organizations, investing in marketing campaigns targeting gamers, and developing advanced gaming features for their tables. Potential market disruptions could stem from the introduction of new gaming technologies or the emergence of new competitors in the market.

The expected Compound Annual Growth Rate (CAGR) for the E-sports Table market is estimated to be around 8% during the forecast period. The market size is projected to reach USD 500 million by 2025.

Demographic trends, consumer segments, and factors influencing purchasing decisions in this market include the increasing adoption of E-sports among millennials and Gen Z, the growing popularity of online gaming platforms, and the demand for high-quality gaming equipment. Additionally, factors such as price, brand reputation, and product features are crucial in influencing purchasing decisions in the E-sports Table market.



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