“But learning requires engagement. We can’t afford to let users swipe through the content mindlessly.We dubbed our solution “Rhythmic Learning.” Every lesson element — each swipe, each card stack, and each illustration — was designed to rhythmically guide the user through the content.”

Original Post: https://medium.com/google-design/designing-a-ux-for-learning-ebed4fa0a798

Interesting use of cards as a UX consideration in Google’s Primer app. I like this example because it’s different from a lot of elearning apps, which are normally heavily video-based. This type of interaction design and chunking gives us another option as we begin to design more accessible learning experiences.

Originally published on Tumblr