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The scariest game that you’ll never play

Petscop, developed by Garalina and released for the PlayStation in 1997, is a 2.5D platformer that has players navigate a cute and vibrant world catching creatures known as “pets” by solving puzzles. However, there’s only one problem…the game doesn’t actually exist.

I should probably come clean here and reveal that Petscop is in fact a horror web-series/ARG that centers around someone named Paul who receives a copy of the mysterious “Petscop”. …


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An agonizing, maniacal descent into an anxiety-ridden nightmare

This might be classed as cheating considering Halloween has passed us now but for a horror fanatic such as myself, every day is an opportunity to scare myself senseless by playing some obscure horror game that I’ve mistakenly found on the internet. Unfortunately for my heart rate, I recently stumbled across an indie horror title known as Cry of Fear, an appropriate name for the sick and twisted hell that I was unknowingly stepping into.

This isn’t the first time that I’ve run into Cry of Fear. I’ve been aware of it’s existence ever since it first released back in 2012 as a mod developed by Team Psykskallar for the original Half Life. Due to my lack of courage and sheer ignorance, I pretty much ignored CoF up until recently when I was frantically trying to find something obscure to write about for Halloween. After discovering that it was free I decided to jump head first into arguably the most disturbing and depraved horror title that I’ve ever played through. …


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Was the decade long wait worth it?

Can you believe that it’s been over a decade since the release of Amnesia: The Dark Descent? It was a real tour de force, not just for the horror genre but for internet culture as well, inspiring content creators across YouTube to start uploading footage of themselves screaming in terror, spawning the “Let’s Play” genre of videos that have now taken over the website.

Now 10 years later, those beautiful Swedes over at Frictional Games have returned to the dark, twisted universe that put them in the spotlight all those years ago…

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Amnesia: Rebirth puts you in the shoes of Tasi, who joins a mining expedition to Algeria in 1937. From the opening of the game, Tasi finds herself waking up from the aftermath of a plane crash in the desert and it is up to her to find her friends, leading her from one horror to the next. …


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A horror classic that is well worth your time this Halloween

Most horror games rely on making the player feel small and powerless in order to make them feel scared. There are titles such as Outlast or Amnesia that strip everything away from the player to force them into running and hiding from the monstrous things that are hunting them. Then you have titles such as Resident Evil or Silent Hill, giving players a chance to fight back but with limited supplies such as ammo and health, making the player feel as if they’re barely scraping by to survive. Then you have F.E.A.R.

With Halloween just a few weeks away, it’s a perfect time to talk about this massively underrated title. …


“Don’t try to understand it. Feel it.”

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If you came out of Christopher Nolan’s latest mind-bender scratching your head and wondering what it all actually meant, don’t feel too ashamed. Reverse car chases, an extremely cliche Russian villain and duplicate characters can leave even the most attentive audiences baffled as to what they’ve just sat through. Hopefully, by the end of this article, you’ll have a slightly better understanding of what you’ve witnessed. Hopefully.

SPOILERS AHEAD…

INVERSION/NOISREVNI

At the heart of Tenet is the concept of time inversion, so if we understand the concept, the film’s complex plot will be a lot easier to digest. A person in Tenet’s universe has the ability to invert themselves through a machine, also known as a Turnstile. As it’s explained to the Protagonist (John David Washington), “You are inverted, the world is not.” If someone is inverted, they’ll travel forwards in time whilst everything around them moves backwards. The Turnstile is essentially a gateway through time. …


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If it ain’t broke…overhaul it and dial it up to 11

When the DOOM franchise was rebooted back in 2016, it completely exceeded expectations from both fans and critics alike, bringing back the non-stop action that had made the original game so popular in the first place. It was simple but effective. Ditching the slow horror and in-depth story of its predecessor, DOOM 2016 gave players a very short introduction before letting them go through over 10 hours of relentless violence and action with barely any plot in sight.

DOOM Eternal, released back in March this year is the latest entry in this rebooted series and it doesn’t need much of an introduction. Its sales are now ranging in the millions and with its first story focused DLC releasing in October, I thought it would be good to catch up on what makes Eternal such a perfect sequel, at least in terms of its combat. …


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How far will we go to save ourselves from extinction?

Horror is an extremely subjective genre. We all have different fears and phobias. Some people find ghosts scary, whilst others find flesh-eating zombies terrifying. One thing that I believe everyone collectively fears, however, is the existential fear of what it means to be human.

SOMA, developed by the Swedish horror masterminds at Frictional Games, taps into this deep fear of human existence and exploits the player by subjecting them to questioning their identity, both within the game and outside of it.

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Source: Frictional Games.

When SOMA was first released in 2015, it was met with some understandable disappointment. Frictional Games at the time were best known for their horror classic, Amnesia: A Dark Descent, which was released in 2011. Amnesia was known for being terrifying, fully focusing on scaring the player through its atmosphere and scripted scares. SOMA was unfortunately marketed as being a “Sci-Fi Amnesia”, so when it was released, players were left confused as to what exactly made it a “horror” game. Sure, it had monsters and a few jump-scares, but its massive focus on story and world-building left much to be desired. …


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Spoilers Ahead…

When Part II was announced back at PSX 2016, to an understandably excited and loud audience, it was clear that it was going to be divisive, mainly due to it being a sequel to arguably one of the most highly appreciated games of all time, both from critics and fans alike. From each tease from the developers at Naughty Dog, fans became anxious for more news until E3 2018, when the first gameplay footage was unveiled. Though the first game was violent, Part II looked to completely overshadow it. …


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There has been a resurgence in retro style horror games within the past few years, with many taking inspiration from classics such as Resident Evil and Silent Hill. One of these games that sadly went under the radar, was Lost In Vigo, released in late 2018 by developer Akira. After braving through it’s story, I thought I would look deeper into how the game creates it’s horror and what it all actually means.

Vivo creates most of it’s horror through it’s ambiguity. For example, the protagonist’s name is never mentioned, and their identity and gender is never revealed either, clearly designed as a blank slate for the player themselves to fill in. It doesn’t feel as if you’re filling the shoes of a character, and so it makes you feel more involved. …

About

Anthony Wright

Self-proclaimed connoisseur of anything you can view on a screen.

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