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Antoni Banasiak
A CLEARLY APOLITICAL level in Call Of Duty : Modern Warfare 2…

This week, during an interview for GameInformer, Jacob Minkoff (gameplay director) and Taylor Kurosaki (narrative director) at Infinity Ward stated, talking about the development of the upcoming Call Of Duty : Modern Warfare reboot, that their next game isn’t political. We can clearly see a prime example of “double talking” here.

How can a game about modern conflicts, child soldiers, civil warfares, which aim to get an “honest look” at war can be apolitical ? War is political by essence, so a game about any conflict, past or present, can’t avoid being political. It’s not much about the question being…


Reminiscent image from a time when Electronic Arts tried to innovate… (Mirror’s Edge)

For a regular player today, it has never been easier to just sit, and enjoy the journey offered by a videogame without any pressure, or over-thinking. The last God Of War (2018) is an open-world so tagged the player never feel out of the track designers have made. And that’s not a bad thing ! In our days, level design has evolved so much, everything feels more organic and natural. And since video game is a medium of narration through space more than time, guidance is an essential notion.

Back in the days, trying to find his path was a…


Klei games are always regognizable in one blink of an eye.

Ah… Klei Entertainment. I wrote recently about Supergiant Games, about how much I love their work. For me, Klei and Supergiant are on the same ground : the two of them have a strong visual identity, a will to change gameplay and narration on each of their games. The main difference between the two may be the fact that Klei is used to early-access (since Don’t Starve in 2013), whereas it was a premiere for Supergiant Games with Hadès. Griftlands is out in Alpha, with about 4-hours of gameplay to (nearly) finish the first run. We had seen some stuff…


A cool, chill, San Francisco hacker after dissonant killing spree in Watchdogs 2.

The video game industry is still looking for its nobility among other arts. Following the flow of an always stepping-up graphical evolution, coming from tiny-pixels to photorealistic environnements, the medium is now able to conveys better and better narratives. They are on the edge of a new way of telling stories. At the opposite of novels, movies, which are on a linear narrative path, video games have the power to tell stories using space. But, oh boy, this path seems hard to take.

At the opposite of, for example, the cinema industry (were the script is the foundation of everything)…


Vade retro Satanas !

Last decade, we slowly saw a shifting in the way of envisioning video games worlds, going from unravelled linear experiences to broader, bigger spaces creating emergent gameplay. And while we gained a lot of “freedom” as players, we have seen our displays getting more and more crowded. In open-world games, designer’s worst fear is the player missing content him and his team have spent months, even years to create.

Let’s be a little clearer on what we’re writing about : It’s often important for players to have a map to rely on, to know where to go, what places to…


MYZ is one of the first game edited by Funcom, developed by “The Bearded Ladies”, former EA employees who went indie.

“Oh! A Pig and a Duck fighting robots!” It was hard not to feel the appeal of Mutant Year Zero when it was first announced in February 2018 : A setting inspired by an old Swedish Pen&Paper RPG, gorgeous graphics, the promise of a world to explore, XCOM inspired combats, and a “new way to include stealth into the tactical genre”.

At release, a lot of the premises seemed hold. The setting was not very original but satisfying: The story sets in a nearly future where humans are extinct, killed by the “Red Plague”, and where mutants have taken over…


In December 2018, Supergiant Game released “Hadès” in early-access on the Epic Game Store. The californian developer was being discreet in the last months, and an early access was a new thing for them. Still on EA,t’s a nicely shaped game, with splendid artwork, and solid gameplay. You play as the son of Hadès, trying to escape from Hell. The game is fun, fast, deadly. We like the “Rogue-Lite” gameplay in it, some little ideas like the “diamond” you can throw at enemy, and kill them to get it back, or the special moves of every weapons. The game feels…

Antoni Banasiak

Subjective thinking, reviews and points of view on a media we love.

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