Multithreading a 2D rendererIn a previous post, I talked about Brew Game Tools (or BGT), which is my 2D framework for rapid prototyping (or maybe even full-fledged…Sep 1, 2022Sep 1, 2022
BGT: an easy-to-setup and use game dev framework built on top of SDL___________________________________________________________________May 23, 2022May 23, 2022
Implementing a QuadtreeFor a while now, I’ve been working on an easy-to-use software rendering framework for prototyping in C++. Details of it are beyond the…Dec 21, 2021Dec 21, 2021
Getting started with C++ and OpenGL game development on M1 Macs.While I love my M1 MacBook Air, I must say that I do miss the Visual Studio development environment. Xcode surely isn’t something I want to…Nov 14, 20211Nov 14, 20211