CES 2019 turns up the volume on interaction.
I left CES with one strong and overarching impression that spans all verticals from home appliances to entertainment and even automotive.
The world is already augmented and it is only going to get richer.
The integration of Siri, Google Assistant, and Alexa into our entire infrastructure has created a dense web of user interaction and is the springboard to a widely immersive environment that will require volumetric video.
When you combine responsive environments with continued advancements in ultra-thin displays & short throw compact projectors your environment becomes a display providing feedback and interaction.
As it becomes possible for any surface to be a viewing device and an increasing number of glasses & headsets augment your environment then your entire world becomes an immersive experience allowing you to move seamlessly between viewing platforms. Holograms will appear on our desktop (Looking Glass). Self-driving cars will have virtual assistants and companions (Nissan’s Invisible to Visible project). Your sunglasses will guide you through your grocery list (Vuzix Blade). The line between utility and entertainment will become blurry.
This creates a need for interactive human performers.
The solution to this is volumetric video. Current techniques of digitizing an actor, rigging and texturing them and providing mocap animations is too time-consuming and costly at the scale of a fully augmented world.
At Arcturus, we’ve already released content with interactive volumetric performances, for example In Someone Else’s Shoes produced by Santander Bank, created empathy for the working homeless by delivering an immersive real one-to-one connection between the viewer and the performer. We’re looking forward to assisting others on this path.