During our first week in the Studio, we explored the bulk of human centered design practices, specifically user-centered design.
Our first task was to brainstorm specific users that would be using an interface, and vehicles in which they would use it in.
We then had to come up with User Needs, which we would have to tackle with using features on our interface.
Scenario and Interaction
My group had the amusing combination of an Amazon delivery man on a skateboard. The user need we focused on was needing to arrive on time. To help solve this, we included a navigation system that would provide the most time efficient route for the user to take. We also had to incorporate processes of interactions as well. My team came up with the idea of being able to change terrain settings on the skateboard for optimum travel time. We then drew out an interaction flow to show how it would have been displayed for our user on our interface.
Being involved with the whole process, I was quite surprised on what designers had to take into consideration. Fully diving into a practice design project sure had me wondering what else they had to research on in depth. This exploration also had me question how they worked with a time crunch and how they came up and critiqued their ideas, as we were constantly working on a new task with new people each time. I think these will always be obstacles designers face as they push their innovations into reality. I will definitely be think trying to come up with new ways to brainstorm and share ideas.
Overall, I found myself enjoying the UCD Charrette. It was extremely engaging and it was great to learn the steps involving user-centered designing. I specifically liked how we switched up teams in between steps. It gave us the opportunity to express or hear fresh ideas to new and different people.
I can see how a charrette can be incredibly useful. It had us familiarize ourselves with the design process in an interactive way. It would be great to incorporate in projects that are at the start of design process, as it could really get them into coming up with ideas. Charrettes would be less helpful in the later stages of the design process, as that requires intensive detailing and further research, which these do not fully focus on.