iPad Pro for UX Designers: the good, the bad, the ugly and what we can do about it
Taras Brizitsky
1054

Coming to A Conclusion on *X Design w/iPad Pro

First off; nice piece. I think you nail what me and a few friends have said over the past years not just in regards to UX-oriented software for iOS, but most software for iOS in general- most of its not designed to take advantage of the tablet or phone’s unique abilities, and therefore it’s not just that creativity is stymied but the box that is design just can’t be gotten out of. It will take a reenvisioning of using the iPad as a creators/producers tool to make that happen.

That’s why I wrote my piece on how I use my iPad Pro for UX. Not so much to bolster the discussion toward the iPad as a productivity tool, but that our tools for working in design, management of design, or even admin of design projects, is held back by an inability for developers to see what designing outside of a clamshell (notebook) would look like.

I’d be interested in seeing what you come up with. Not because I’m interested in making better apps, by because native digital design tools need to do things which are natively digital- not that paper/analog is bad or old-to-be-removed. Just that there’s likely a better route towards design when our tools do things differently.

Best of blessings to you and your team for that project and beyond. And if you are interested in an outsider’s eye, do let me know how I can help.

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.