From Prototype to Work of Art

Dylan Rider Crow
2 min readJan 3, 2022

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A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea.

It doesn’t matter if you work in a big company, or you are a one-man team. Ideas doesn’t fall down from the trees, and success comes with the price of many failures. That’s why you will need prototypes!

“Prototyping is about testing an idea, not a product

One thing that's great about prototyping through Unity is:

Unity is not good only on mobile. Imagine you want to show your prototype to some potential players, because their feedback is more valuable that it from you or any other developer. Well, you can do it easily porting your game to pretty much any convenient platform. I particularly like to put my web project on the public folder of dropbox and share the public link of the automatically generated HTML file. PUFF! you just put your game online magically for anyone to enjoy :)

As you continue forward prototyping is definitely somewhere you want to start. You first begin with the idea and create a path to where you want to end up. You create a plan and build on it as you go. There's always more that you can add even though more isn't always better.

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Dylan Rider Crow

Hi, I am an avid game designer/game player. Game development is an artwork that not only requires creativity but critical thinking. #bestattributes