Aug 11How to Swap Action MapsThis article is going to discretely explain how to swap between action maps using Unitys new input system.Unity2 min read
Aug 62D Vector Composite w/ New Unity Input SystemThis article is going to explain what a 2D Vector Composite is within the New Unity Input System.Unity2 min read
Aug 5Scripting Actions (New Unity Input System)This article is going to cover how to utilize your input map through scripting. After you have created an input map you want to select it, check Generate C# Class, and then select apply.Unity3 min read
Jul 24Creating Your First ActionThis article will detail the creation of a single action map for a player.Unity3 min read
Jul 21Overview of Action MapThis is article is going to explain what an Action Map is within Unity’s new Input System.Unity2 min read
Jul 19Overview of Input AssetThis article is going to cover a shallow overview of the Input Asset associated to Unity’s New Input System.Unity2 min read
Jul 18Setup New Unity Input SystemThis article is going to show how to set up a control map using the new Unity Input System.Unity2 min readSetup New Unity Input SystemThis article is going to show how to set up a control map using the new Unity Input System.----
Jul 14Full-Fledged Flight Simulator using Cinemachine and TimelineThis article is going to go over what aspects of Cinemachine and Timeline I used with a project I recently completed. CINEMACHINE → Pov CameraUnity3 min read
Jul 10Create a Flight Simulator Camera System in UnityThis article is going to explain how I created a “space simulation” experience using cinemachine. First, I needed to have a skybox that looked like outer space. It’s fairly simple to set up: → Open your lighting tab → Go to environment under lighting → Drag and drop the appropriate…Unity3 min read
Jul 6Make A Treasure Chest System Using TimelineThis is a short tutorial for creating a basic treasure chest simulation using Timeline.Unity4 min read