The big difference between arker and any other blockchain game is skill. Arker is based mainly on the player’s ability, additionally there are equipment / improvements that will help you to be better than your opponent but in no case will you be sure of victory since the skill factor will always be there.
For this we have created an innovative 4-turn system based on Korean games in which the player must correctly decide their actions in order to beat their rival.
If the player wins, he will get FoA. A ranked system (ELO) will be established in which it depends on the position where the player ends up will have one reward or another.
Another great innovative factor is that Arker will be the first blockchain game to allow you to play together with your friends and create guilds to fight against others and win the kingdom of OHM.
For this we are designing a 10 vs 10 battle system.
The guild war will have a definite winner. The reward will be very large for which all players will try to bring the best pets / equipment and during guild wars events great revaluations of arker items are expected.
Characters / pets:
Arker does not feed on a single type of character but has two.
The main character and then pets that accompany it. The main character will have an evolution in the game where he will gain experience to acquire levels and his abilities and equipment will change.
The pets will accompany the main character and will have unique properties which depends on which character they are accompanied by, they will be enhanced.
Unlocking characters / pets:
To unlock characters you will need to play! play a lot! For this, after winning x number of games you will receive a stone which you can use to obtain new characters or if you are a fan of a single character that is your main power to sell them to other players.
As the game progresses, the stones will gain value since there will be a multitude of characters and new players will want to acquire them to unlock them.
Pets are generated in a first event (PGE = pet generation event).
We will generate 5000 pets for the first players which must be purchased with arker ($ 100 will be required for the initial 2 pets). Of the purchases, 50% of the arkers will be burned.
After the PGE the players will have the necessary pets to breed and be able to obtain other pets which they can trade with the new players. Once the TGE is done, no new pets will be mined, users will take control of the market price.
Users will have a series of daily missions which allows Arker to maintain user volume and obtain rewards.
We have integrated a system which allows you to share the games socially (twitter etc) and receive rewards for it, for which the players themselves will promote Arker daily.
Arker’s breeding is an important part as pets are a crucial part.
For this we have designed a system in which a pet can have up to 4 offspring, each time it breeds the possibility of obtaining a “legendary” offspring is lower.
Once you start raising two pets (they have to be male / female) you get an egg which after 5 days of waiting hatches and you receive your new pet.
The pet will have attributes which according to its rarity will be better or worse and may combine in a better or worse way with one character or another.
The players will have all their metrics registered (winrate, victories, defeats, which characters are better with and with which worse) etc.
With this they will be able to have statistics of the entire game and create a great competitiveness.
One of the great integrations that we will do in the future is the spectator mode. With this you can see the games of your friends or the top players / influencers.
Multiplatform / multichain
Our idea is to make Arker multiplatform and adapt it as much as possible.
At the moment we have a browser, ios and android and in the future we will integrate the Nintendo switch, being the first in the market to do so.
Also in the future we will study the option to have an arker in all the main blockchains available.
Arker will have its own internal marketplace for buying / selling items. Everything will be done through FoA or Arker
Arker will introduce a PVE mode which will be complex. Each area of the map will be easier / more difficult depending on the type of character / pet you use and their equipment. That is why players must have different equipment / pets, which will create less circulation of items and greater demand, significantly increasing the value of the arker ecosystem.
Arker will be used to purchase ingame pets (2 are required to enable the play2earn). All TX used to breed/buy pets will do a % of burn. Arker also is needed for breeding.
FoA will be used to purchase ingame items and for playing battles (play2earn). All TX used with FoA to purchase ingame items will burn a % of the TX.
As you can see every action in the game will reduce the total supply of both tokens that will make them more valuable at the long term.
Many projects are currently using VRF to generate randoms but we innovated an onchain system to generate them and avoid additional costs for the user.
Arker finish seed round! The participants have been the following:
- Everse capital
The second round (private round) is currently taking place. Soon we will announce where and when the IDO will take place.
Arker is officially being audited by Certik:
CertiK Security Leaderboard - Arker
Stay up to date with the latest security insights on Arker: Smart Contract Audit, Skynet Scores, Security Oracle…