Andrew R McHughinWistLabsVivid: A New Kind of Memory CaptureMemories connect us to ourselves through time. Vivid will allow us to capture, store, and relive our immersive memories.Sep 9, 2021Sep 9, 2021
Andrew R McHughinHumane VirtualityEnvironment Traversal in VRHow to explore a virtual world with minimal nausea and maximum context, a UX experimentAug 31, 2016Aug 31, 2016
Andrew R McHughinHumane VirtualityHV Weekly Journal 7An overview of the last month of my internshipAug 24, 2016Aug 24, 2016
Andrew R McHughinHumane VirtualityHead-Tracked TransformationsHow do you look behind an object in VR if you can’t walk around it?Aug 18, 20161Aug 18, 20161
Andrew R McHughinHumane VirtualityProduct Presentation in Virtual RealityLearning how to prototype efficiently in VR and create a robust user testing setupAug 9, 2016Aug 9, 2016
Andrew R McHughinHumane VirtualityHV Weekly Journal 6SIGGRAPH (and the patriarchy), finishing transitions, and a slight redirectionAug 3, 2016Aug 3, 2016
Andrew R McHughinHumane VirtualityHV Weekly Journal 5Positions, transitions, animations, and interactionsJul 22, 2016Jul 22, 2016
Andrew R McHughinHumane VirtualityHV Weekly Journal 4Solar systems, planets, & starting from scratchJul 16, 2016Jul 16, 2016
Andrew R McHughinHumane VirtualityHV Weekly Journal 3Spherical video controls, volumetric design, & user testingJul 12, 20161Jul 12, 20161
Andrew R McHughinHumane VirtualityHV Weekly Journal 2The week I learned about depth positioning in cylindrical coordinatesJun 26, 2016Jun 26, 2016