Feb 24, 2017 · 1 min read
If we see PC-gaming as proof of Clay Shirky’s cognitive surplus and the potential for innovation and consider the potential of emerging technologies like VR or even simply more mature mobile ecosystems, this gets even more exciting.
Billions of us connected to the creativity enhancing hardware that is starting to flow into people’s lives outside the constraints of a PC could lead to new genres of “games” we haven’t yet considered.