Aron ChristenseninRPGuideA Tale of Two SmitesCombat scenes are a core part of role-playing games; unsurprising, since RPGs grew out of war gaming. Then the storytelling came into it…Aug 15Aug 15
Aron ChristenseninRPGuideDivinationAh, divination. Precognition, mind-reading, or even access to a network of spy satellites. In many games, characters can get access to…May 29May 29
Aron ChristenseninRPGuideVillain motivations: HeroismA good villain is one of the pillars of a campaign. Without a strong one, your game can collapse under the weight of a failing metaphor…May 22May 22
Aron ChristenseninRPGuideVillain motivations: CorruptionWhat makes a good villain? Motivation! A cool look and unholy power is great but an antagonist who does what they do for no reason might…May 15May 15
Aron ChristenseninRPGuideVillain motivations: They’re just evilWe’ve been talking about what makes a villain tick for a while now. If the players don’t understand why your villain does what they do, the…May 8May 8
Aron ChristenseninRPGuideVillain motivations: RevengeWhy does a villain do what they do? Why do any of us, really, but let’s tighten the focus of our existential pondering. In order to be a…May 1May 1
Aron ChristenseninRPGuideVillain motivations: Pure destructive driveCreating and running an RPG villain can be a complex endeavor, but the villains themselves don’t have to be complicated. Coming up with…Apr 24Apr 24
Aron ChristenseninRPGuideVillain motivations: PowerCreating villains who make sense can be tough. They want to do awful things, and why does anyone do awful things? While it’s said that…Apr 17Apr 17
Aron ChristenseninRPGuideVillain motivations: GreedCreating compelling villains for your game can be hard. The more relatable the villain, the more pathos we can generate. Getting the…Apr 101Apr 101
Aron ChristenseninRPGuideHigh initiative can be high stressImagine a scene in game where things are teetering on the brink of violence, diplomacy is breaking down and the chaos is close. And just in…Mar 13Mar 13