Week 10 — Haptic Feedback in VR
Explaining haptics and how they relate to VR.
Types of presence include embodied presents,
Haptic Feedback, Force Feedback (Biomimetic and non-Bio Mimetic), Vibrotactile Feedback, Electrotactile Feedback, Ultrasound Tactile feedback, Thermal Feedback
Where does smellovision fit into that? 😊
Different ways of feedback including body suits to sense where the player has been hit, treadmill for the player to walk in game while staying still in real life.
Games themselves have very little knowledge on player intent, what the player does and if they mean to what they did.
Went into the library and got all the books I need to cover my research with more academic sources. As for the drawing mechanics for my game I fixed an error with the point system and now I can change the puzzle once the player has reached the final point,
Managed to implement a system that can export the image the player has drawn then clear the whiteboard afterwards to make a new drawing and I even figured out how to fix a bug with the export system that displays every pen image with no colour with the solution being…
turning the pen opacity up from 0 to 225….
On basic level the pen and whiteboard manage to work in every way that intended and is ready to be brought over into VR and playtest it.