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Talking ‘bout my evolution

From today, Mercari has a bold, inclusive new look for the UK and a new design system you can see live on iPhone and Android. We think it’s kind of a big deal.


How to generate a wide range of ideas to solve a user problem.

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Over the past couple of years I’ve discovered the need for a new weapon in my product design arsenal: a short, effective ideation workshop to solve a specific user problem. Working closely in a cross-functional team of product, engineering and UX, I’ve been able to experiment and get this down to two hours.

Although I’ve borrowed (liberally) from Design Sprint, the format below isn’t a substitute. Instead, it’s focused on generating a wide range of ideas from participants in a short space of time. By the end of the 2 hours everyone should:

  1. Have a strong understanding of the problem.

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How I improved my wireframing process by going digital.

I’ve spent years experimenting with pens and pencils, trying to amass the perfect arsenal of tools to sketch with. So, when the iPad Pro and Apple Pencil were announced I was curious to see how going digital could speed up my wireframing process, and better translate the ideas in my head. 7 months later, with the novelty worn off, I can safely say the Apple Pencil has found its place in my daily routine as a product designer.

In this post I’ll show you how I evolve my ideas on paper…


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In April 2015, I began work on the design for A Game of Thrones: Get into the Books. The speed at which we were iterating designs for user testing meant that we needed a rapid way of producing realistic application interactions. At the time Keynote was my go-to tool for animated interactions.

Fast forward to today, a few months later, and the contenders to be your tool of choice has reached fever pitch, with prototyping heavyweights Invision set to release Motion soon, adding to that ever growing list of ‘tools I really need to check out’.

The Brief

Anant Bhadreshwara

Senior Interaction Designer @ Google

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