When starting a new project, we sometimes overlook process. At the beginning of anything new, be it a project, friendship, or new adventure, we can let the initial surge of momentum get the better of us. By establishing process in our research and execution while forging new paths with our work, we can hone in on what’s most important, making sure the most important message isn’t lost — all while laying a foundation for improving our work with each new outset.

Recently, I received some insightful advice from someone on the team that grounded me: whenever you get overwhelmed with…


Originality is dead, according to some. But in the age of click, copy, and paste, is originality possible? What makes a piece truly original, and what separates a copy from a homage or derivative? Is it more important to feel out the landscape first, or to blaze one’s own trail?

Maintaining authenticity is hard, but we’re here to make it a little easier. Here are three dimensions of the value of originality, whether through the true pay-off of uniqueness or the dangers of its alternative.

Somewhere, someone is an expert — and they’ll see through the copies.

We’re all familiar with the middle-school classmate who doesn’t believe we’re actually into the band…


When we design products, we’re all about the users. Managing user expectations has become an integral part of creating products and service — especially given the premium placed on disciplines that empower those users, such as user experience design. But once a product is out in the market, we can see the difference between good and bad design through two process dimensions: a team’s ability to understand their user spectrum, and their urgency in solving for needs before they become problems.

Needs, however, are not limited to those of the primary users. Enter extreme users: the people who either break…


Two of the most dependably consistent aspects of the human experience are death and taxes. But one often overlooked, yet tangentially related to both, is deadlines — though as a source of dread, they are certainly never far from our periphery. They’re present in everything we do, and at times, it can feel like they’re entirely out of our control.

Surely we all have our own run-ins with a blown deadline: a project at work that required more hours in the day, a test for which we didn’t fully prepare, or that renovation project at home that was supposed to…


Design is everywhere. We know, we’re a little biased- but hear us out. It’s in all aspects of our day, whether visible or not. It’s what inspires the visionaries leading huge companies, and the ones rowing hard to keep up momentum for a startup. And it’s a huge part of how we all think, solve problems, and communicate effectively with each other. …


Full disclosure: not a real app (yet).

For this project, I was acting creative director and strategic design lead for a group of five in the Integrated Design 350: Advanced Design for AI course at UT Austin.

This spring, in the last semester of my masters program at the University of Texas at Austin, I decided to build a courseload that revolved around my interests and really pushed my skills. Though I went into my MA sequence with only a vague understanding of the advertising industry and no set opinion on where I’d fit in, I developed interests in spheres…


The following are four examples of cognitive solutions in different spheres that have since enchanted me to no end. And because the world needs good things, I’ve decided to share them with you.

Woebot

One of the most compelling intersections between cognitive solutions and a very human landscape — at times, to a fault — is within the health and medical industries. Woebot is a Facebook chatbot that provides interactive cognitive behavioral therapy to users without the hassle of scheduling the time and attention of a “real therapist”. And according to Will Knight of Technology Review, the bot is pretty effective…


One of my favorite video game franchises has an extremely compelling, and even more underrated character arc with an artificially intelligent synthetic humanoid (pseudo-affectionately deemed “synth*” in-game) programmed with the memories of a detective that had died 200 years prior…

*Synth is a diminutive for synthetic humanoid and is used to name synthetic intelligence units designed by the Institute to look, function and behave like humans. They are sometimes also called androids or artificial humans. They are found in the Capital Wasteland in 2277 and in the Commonwealth and the Island in 2287. (Fallout Wikia)

…but interestingly, falls short in…

CL

Cosplayer, digital evangelist, brand skeptic, purveyor of justice by day. Dreaming in the sunlight, scheming in the moonlight.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store