Update on Project Comet — where we are and what’s to come.

Andrew Shorten
Dec 14, 2015 · 5 min read

Earlier this year at Adobe MAX, we announced a new end-to-end solution for UX designers, code-named Project Comet. Unveiling a new product to the world is a daunting experience, but following the announcement we were excited by the level of interest in Project Comet! I think we’ve read every tweet, comment, post or article about Project Comet, and the overwhelming desire for Adobe to craft a tool that was purpose-built for UX designers has been incredibly motivating for us. Thank you for sharing your thoughts on Project Comet — we really appreciate it.

I wanted to take a moment to update you on our progress as we aim towards a public beta in early 2016 and also provide details on how we’re using your feedback to help define the product as we continue to deliver Project Comet over the course of the year.

Collaborating to create Project Comet

Before announcing Project Comet, our team was fortunate to be able to spend time with some amazing UX designers based all over the world. These meetings helped to validate our ideas and give us early feedback on the combination of design, prototyping and sharing features.

While we love the positive reactions, we’re really interested in the insightful questions and constructive criticism that challenge our assumptions or explore the nuances of how a particular feature should work.

We’re actively using a private pre-release program to share alpha builds of Project Comet and get feedback on specific features. Over the coming weeks we’ll be expanding the program, so we can get more feedback in advance of our public beta. If you’re interested in collaborating with our team you can let us know you’re interested by completing this quick survey. If you’ve already applied then please be patient with us as we process applications and send invites out over the coming weeks.

Partnering closely with designers who are using the product is really important to us. In the coming months we’ll be adding public discussion forums and a public feature request/issue tracking system. We’ll also share the product roadmap so you can see and provide feedback on Comet’s future.

Early 2016 release

Early next year we aim to deliver a public beta that contains the core of Project Comet’s end-to-end workflow for designing and prototyping user experiences, initially focused on mobile app design. While the exact feature set is subject to change based on feedback from our pre-release customers, we’re currently planning to provide:

  • Focused design and layout capabilities, including drawing, combining and editing shapes and paths, editing and styling text, working with gradients and shadows
An early look at combining shapes in Project Comet
  • Copying and pasting vector artwork from Illustrator and bitmap content from Photoshop into Project Comet, in addition to importing PNG, SVG, JPG and GIF images
An early look at sharing prototypes directly from within Project Comet
  • Exporting artboards and assets ready for production use on web, iOS and Android

Although this will be a beta, our team’s philosophy is to ensure that, even at early stages of development, every feature meets the high quality and performance bars that we normally define for a final release. So we’re hopeful that while not every feature will be in the first beta, you’ll have a fast and productive experience using Comet.

We’re planning to follow the first public beta release with ongoing updates, on a monthly basis, that refine existing features based on your feedback and that continue to add new capabilities to the tool.

Coming later in 2016

Of course, we’re not stopping with the first public beta. We have much more in the works for Project Comet over the coming year.

Below are some areas that we know we want to make progress on after the public beta release:

  • Working directly with layers in a document

We’ll experiment with some of these ideas in the public beta and others in our private prerelease program (so that we can really drill into the details).

In addition to the above features, we’ve heard loud and clear that you want us to bring Project Comet to Windows as soon as possible. We want to retain our focus on the public beta for Mac OS for now, but plan on accelerating our efforts for Windows in 2016. We’ll keep you posted on our progress.

Keeping up to date

I hope that after reading this post you’re excited as we are about both the public beta and what’s to come after that. We want to build Project Comet with you, so please sign up to our email update list (we promise not to inundate you with email) to get the latest information and for opportunities to join one of our pre-release programs.

You can also follow us on Twitter @AdobeUX and talk with the team anytime using #ProjectComet. We love to hear from you.

Andrew Shorten

Written by

Director, Product Management, Adobe