Assassin’s Creed Origins

Ashot Avetisyan
3 min readSep 26, 2017

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Assassin’s Creed Origins is an upcoming action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth major installment in the Assassin’s Creed series and the successor to 2015’s Assassin’s Creed Syndicate. It is scheduled to be released worldwide on October 27, 2017, for Microsoft Windows, PlayStation 4 and Xbox One.

GamePlay

Assassin’s Creed Origins is an action-adventure stealth game played from a third-person perspective. Players complete quests — linear scenarios with set objectives — to progress through the story, earn experience points and acquire new skills. Outside of quests players can freely roam the open worldenvironment on foot, horseback, camel-back or boat to explore locations, complete optional side-quests and unlock weapons and equipment. Unlike previous games in the series there will not be many tall structures for climbing to unlock areas of the map.

The “eagle vision” mode, which allows players to scout an area by highlighting enemies and objects, will be replaced by an eagle as a companion.[1] Players can also tame various predators which will serve as a companion for the players and assist them against enemies. Origins will also see naval combat, underwater exploration and tomb raiding return to the series. The game will also feature revised combat mechanics. Previous titles in the Assassin’s Creedseries used a paired animation system whereby the player character would engage with an enemy and combat would be dictated by a series of predeterminted animations based on player inputs and scripted AI movements. Assassin’s Creed Origins will move to a “hit-box system”.

When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into different categories and are rated on their damage dealt, speed and range. Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require players to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player will be equipped with a shield and will need to balance their offensive and defensive capabilities. Locations within the game world will be designed to enable players to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives.

Origins will introduce an arena-based combat system where the player will fight waves of increasingly-difficult combinations of enemies culminating in a boss fight.[9] While the introduction to the arena will be incorporated into the main story, it will stand alone from the wider narrative. Players will be able to unlock additional weapons and equipment by completing arena fights.

Premise

The game is set in Ancient Egypt during the Ptolemaic period and recounts the fictional history of real-world events. The player takes on the role of a Medjay named Bayek as he works to protect the people from threats. The story recounts the origins of the struggle between the Assassins, who fight for peace by promoting liberty, and a secret cabal — forerunners to the Templars — who desire peace through the imposition of order.

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