Optimise Your Maya UV Layouts With NPK_UV_Layout 1.0

Asif Ali
Asif Ali
Sep 4, 2018 · 1 min read

>>CLICK HERE<< FOR FULL POST

Optimise Your Maya UV Layouts With NPK_UV_Layout 1.0

Weta Digital 3D modeller Niels Peter Kaagaard has released NPK_UV_Layout 1.0, a new Maya add-on that helps to optimise UV layouts based on the size of the parent objects in world space.

The Python script unifies UV scale across multiple objects, automatically identifying similar objects based on topology and laying out their UVs next to each other. User can specify UDIM tile spacing and shell spacing.

In the video, you can see it in action on a scene consisting of 1,000 objects totalling around 20,000 polys.

>>CLICK HERE<< FOR FULL POST

Welcome to a place where words matter. On Medium, smart voices and original ideas take center stage - with no ads in sight. Watch
Follow all the topics you care about, and we’ll deliver the best stories for you to your homepage and inbox. Explore
Get unlimited access to the best stories on Medium — and support writers while you’re at it. Just $5/month. Upgrade