To be honest, not really. I haven’t even spent a ton of time in the UE VR editor. There are still a lot of useful 2D tools and until something like the new Oculus core exists and headset resolution improves I’m not sure it will be ideal. I do see neat potential in things like Soundstage VR. Taking that same concept into visual programming languages has a lot of long run potential. As does “capturing” performances for rough animation and perhaps even logic.