Atharv VohraHow To Test Your Games Easy And Cheap Early On In Development — Part 1After observing many game developers around me tell me about how they spent the week working on a mechanic just to realize that it just…Jul 3, 2020Jul 3, 2020
Atharv VohraThe Boy and The GiraffeHe thought the brown spots in front of his eyes defied everything he knew about the color brown. The irregular but solid spots all over…Oct 11, 2018Oct 11, 2018
Atharv VohraFlorence: An Analysis in LudologyFlorence is a mobile game by Australian studio Mountains and it is absolutely amazing. This article will analyze the ludo-narrative traits…Sep 20, 2018Sep 20, 2018
Atharv VohraPersona 5 Stole My HeartFrom the very first animation sequence, I knew I was in for one hell of a trip. Not to mention the game has insanely great reviews across…Sep 15, 2018Sep 15, 2018
Atharv Vohra4 Things that Western Game Devs can Learn from JRPGsI recently completed a 50 hour JRPG called “Ys VIII: Lacrimosa of Dana.” Now, I’m not a massive JRPG fan but I’ve played my share of…Jul 24, 2018Jul 24, 2018
Atharv Vohra“What Remains of Edith Finch,” a Design Postmortem“What Remains of Edith Finch,” the name of the game that explicitly foreshadows its own apotheosis. I recently finished the game again…May 4, 2018May 4, 2018
Atharv VohraFear, and SelfExistentialism isn’t my strong suit. It very much could be. In fact, I’m rather sure that I would make a fabulous existentialist. However…Feb 26, 2018Feb 26, 2018
Atharv VohraA Relatively Formal Analysis on the Sounds of The Witcher 3: Wild HuntThe Witcher 3 (TW3) brings players back to Andzej Sapkowski’s brutal, unforgiving, realist but high fantasy world. One of the most gripping…Feb 25, 2018Feb 25, 2018
Atharv VohraWhat to Take, and What to Leave Behind: A “Short” Review of OxenfreeI just finished my playthrough of Oxenfree. It’s a game about… A lot of things. No, really, what you take away from the game is based in…Feb 17, 2018Feb 17, 2018