User Research Survey


https://docs.google.com/forms/d/177jQDLsWRG3bzkJfmOWW0AmTvLXFp-ZMqz-OXQ1jiOY/edit

While everyone in our team has experienced problems stemming from daytime tiredness, all we had was anecdotal evidence about how it affects people’s lives. Other research studies have given shown us how tiredness affects the human body, how prevalent the issue of tiredness is in general society, and even how many car accidents have been attributed to falling asleep. While that research is also useful, it doesn’t give us the full picture of how it affects the personal lives of our potential users. We decided to conduct user research to understand the problem better in relation to the daily annoyances and issues people face in their personal and professional lives due to daytime tiredness.

The goals for our survey were to…

  • Define the severity of the problem of daytime tiredness
  • Understand how it affects user behavior
  • Gauge interest in a wearable technology solution

We decided to send out an online survey because we wanted opinions from many different user groups that could all potentially face different effects of daytime tiredness. This way, we could get and compare opinions from unlimited different occupations, have enough data to be able to safely make inferences about the general population. Another option we considered taking was conducting short in-person interviews with nurses and undergraduate students because they face relatively high levels of tiredness compared to the general population. We decided against this because we would only be getting opinions from two specific user groups when the actual target goal includes anyone facing tiredness in a critical situation. Our later research will transition towards testing the usability of our future prototypes

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.