Chase WilliamsinDeveloping DevelopersPCG, againThis week I got the walls around the rooms working, and I know what I’m going to do to build the corridors.Apr 20, 20181Apr 20, 20181
Chase WilliamsinDeveloping DevelopersPCG Spatial RepresentationThis week I successfully wrote the phase two algorithm of PCG, which converts the gameplay graph into a spatial assortment of rooms with…Apr 13, 20181Apr 13, 20181
Chase WilliamsinDeveloping DevelopersGameplay Graph ImplementedI’ve successfully implemented the gameplay graph this week, which has been harder than I thought it would be but I’m relatively happy with…Mar 30, 20181Mar 30, 20181
Chase WilliamsinDeveloping DevelopersProcedural Content GenerationThe next big thing I’m working on is the procedural generative nature of my game. Procedural Content Generation, or PCG, is a superset of…Mar 23, 20181Mar 23, 20181
Chase WilliamsinDeveloping DevelopersThe Halfway PointIt has been six weeks since I’ve outlined my twelve-week plan in I’m back, and so far things are actually going pretty smoothly.Mar 16, 20181Mar 16, 20181
Chase WilliamsinDeveloping DevelopersFinally, RoomsAt last, after toiling away at my computer for many hours, I’ve finally evolved the gameplay to more than one room, with more than one…Mar 12, 20181Mar 12, 20181
Chase WilliamsinDeveloping DevelopersBasic Shooter UpdatesThis week wasn’t as productive as I had hoped, but I believe I am on track to have this enemy functional by next week.Mar 2, 20181Mar 2, 20181
Chase WilliamsinDeveloping DevelopersThe “Basic Shooter”So I’ve begun development on the shooter attack pattern enemy, which for now I’ll refer to as the basic shooter for the lack of a better…Feb 23, 20181Feb 23, 20181
Chase WilliamsinDeveloping DevelopersNew Enemy DesignsBecause this game takes on characteristics of dungeon crawlers, it will need to have somewhat a nice variety of enemy types. Since the art…Feb 16, 20181Feb 16, 20181
Chase WilliamsinDeveloping DevelopersI’m backIt has been a while since I’ve posted an update, and a lot has actually happened since then. First of all, I’ve changed what exactly the…Feb 2, 20181Feb 2, 20181