Feb 23, 2017 · 1 min read
Hi Gabriel,
You are right that normally that would be the case. For VizDoom in particular, there is a separate timeout that the environment itself calculates. When we set-up the environment, it is this line:
game.set_episode_timeout(300)And when it is triggered then d is set to true, and that exits the loops.
Hope that clarifies.
