The big chain of games
Once upon a time my online game hosted at OVH at Strasbourg.
A fire destroyed the datacenter and all of their backups went literally to the clouds.
It was really frustrating because there were no backups left so we literally lost all the players accounts. 😬
Hopefully I’m working with git so the project can continue, but was suspended for months (because I was too busy to look for a nicer VPS provider, configure servers and stuff…) and my community lost interest in the game except some irreducible testers.
My game is named EtheRPG Online and is a 2D MMORPG enhanced with blockchain features.
I’m focused on implementing game features so pardon my web designs. Also pardon my french english. 😅
Staying motivated is key
I recently got hired at RTFKT and my blockchain interest got bigger and bigger. I also improved my algorithmic mind and my coding skills a lot.
This is a satisfying experience, I like getting smarter and more efficient lmao.
It really brought my motivation back so I put all the game servers back online at another provider then started to implement new features to my game like MetaMask wallet integration, messages signature and other very basic stuffs. ️💪
I made dummies tokens on OpenSea (without actually minting them) just to make some testings.
It was working seamlessly so I decided to plan something bigger.
I got inspired by the multiple projects in the decentralised worlds like CryptoVoxel, Decentraland or even Sandbox and I wanted to merge the better of each but also avoid the boredom or the expensiveness that sometime results of the blockchain protocols themselves.
I want you to say “you can actually have fun for free on the blockchain”.
Be big and decentralised to survive
Actually, my online game is developed under RPG Maker. I’ve always been using this software to realise tiny games (like a Pacman-like named Pacpoule lmao), sometimes without coding, only with simple sequence of instructions; I really believe that that kind of tools is really interesting because it allows anyone to tell a story without having to learn some dark coding principles.
Some people made fun of me because they say you cannot make good online games with this engine but they are just so wrong. Actually the biggest quality of this engine is its simplicity, and this will allow to design quite simple processes to develop my ideas. 👾
Starting from this and from my bad experience at OVH, I started thinking about gameplays, mechanisms and concepts that will be decentralised and I realised that it could be some fresh air for the gaming world to bring some well-known gameplays on the blockchain.
A decentralised database must be used to make data storage more persistent and prevent users to lose their accounts, even if some web hoster decide to make a barbecue at their center. 🧐
The blockchain can be exploited to give true ownership to players. People will truly own their rare and legendary equipments, jewels and weapons.
It will even be possible for players to own and customise some regions, some lands in the game.
This also prevent assets to get stolen from players, for example if someone finds your password, they cannot steal your NFTs because they are not in your gaming account but in your wallet.
You could even re-stuff new characters with strong rare NFTs.
Not a destructible sandbox
Starting from this idea, there’s new perspectives profiling in front of me.
It could be some kind of Decentralised Autonomous Organisation where anyone who has enough reward points (for achieving quests or success in the game) can decide and vote to modify or mandates some of the game’s rules or rates. This might be supported with a decentralised money. I really want to avoid making a cash shop.
Interesting I say but I must be cautious with that kind of mechanisms because I think that turning a whole project into a sandbox is a bad idea because a lot of projects got spoiled, totally ruined because of the trolls who totally break the economy on purpose.
But a mastered multiverse
A better idea that came to my mind was to allow people to just make their own world, their own maps aside of the existing ones.
It would be nice if the process can be as simple as RPG Maker’s map editor. This would allow players to make their own experience, to express their creativity through a video-game, which is an aggregate of multiple talents, their true stunning experience without struggling on some code syntax.
I want people to make their own worlds, but there’s also more.
What if you could make your own world on the blockchain, then Bind your realm to other people’s ones ? ❤️
What if you started playing in your own game but were able to visit anyone else’s world seamlessly without leaving your current game?
This is really exciting and I’m spending hours all day and all night to make my ideas come true.
For the moment I’m working hard on the server-side handling of the Action Battle System in order to obtain a Minimum Viable MMORPG to motivate more people to discover my project. 🏴☠️
I’m about to disclose more informations about this very promising project so if you are interested do not hesitate to follow me on Medium.
If you are super motivated, you can even join our community on Discord, drop us a line and follow the project’s latest news!