3 things that are not essential for good design.
Great design, may it be product design or UI, requires a few essential skills that a designer must posses. The web is full of guides about what to do and
examples of good and bad design. Let us take a step back and think.
“By seeking and blundering we learn” — Johann Wolfgang von Goethe
If we learn by making mistakes that lets make some in the next few minutes and clear our heads of a few wrong facts that we have in our heads, Shall we?
1: Good design requires the knowledge of a good design software.
I could not disagree more.
How do you think Antoni Gaudi designed the Temple Expiatori de la Sagrada Familia. If I am not wrong, he did not use Auto CAD or Maya. It was sheer thought and a skilled hand that made his idea turn into reality. How do you think Saul Bass became a successful designer. He did not have Illustrator, Photoshop or any such software at his disposal.
There are a million such examples but one thing that is common with every such example is that none of them depended on software for creating their art may it be print media or architecture. It is absolutely undeniable that the competition today is cut throat and that is why we are more dependent on this software to get the work done as quickly as possible but we have forgotten the fact that this software was made to make our lives easier and now we have let the knowledge of software overpower our talent in design.
Yes , good software if essential but it is not vital. What matters is our creative side.
2: A good design has everything.
This is one misconception that most people have. A good design is one that makes a clever and wise use of white space. Nobody likes a cramped space, plus if we put an overwhelming amount if information in the face of the users, they are bound to leave or even worse, pay no attention.
For any good designer, white space is the best tool. They can use it to guide the users to the things that they want them to see and hide the things that they want them to ignore. All that while displaying all the necessary information that the user needs.
Take a look at this: http://arngren.net/ and you will know what i am saying.
3: A good design is colourful.
Colour is something that can go horribly, easily.
I think that you are dreading looking at this image. I was too. See what I am saying. Even though the 2 colours are awesome on their own, when mixed together, they form a combination that makes me want to rip my eyes out.
This is definitely going to make your visitors go away if anything else did not. Colour theory is an arrow that every designer’s quiver must have. If you are afraid of colours, go monochromatic.
Yes, it is possible. Use only one colour in a variety of saturation values. Guess what apple did, they went monochromatic.
Go take a look at http://www.apple.com/
How many colours do you see in the UI design? Just black in a variety of saturation values to make greys. Doesn’t it look awesome?
Go take a look at https://www.facebook.com/
How many colours do you see? Just some shades of blue.
Believe me, going monochromatic works if you cant be as good as Google. Look at google’s material library. Here is a swatch for a quick reference: https://www.materialui.co/colors
Don’t the colours look pretty, Google has chosen the colours that work together, no matter what combination you choose and they truly do, without overpowering the user’s eyes or mind and subtly guiding the eyes through the UI.
Good design is more science than art. I hope these three tips changed something in your thought process.