Spawning GameObjects in Unity Without the Clutter: Containers

Aaron Silva
3 min readAug 17, 2023

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As game projects grow in complexity, managing the hierarchy of GameObjects within scenes can become a challenging task. Unorganized hierarchies not only hinder productivity but can also lead to performance bottlenecks. Enter “Object Containers,” a powerful feature designed to combat clutter and streamline GameObject spawning.

What are Object Containers?

Object Containers offer a structured approach to organizing GameObjects in scenes. Think of them as virtual boxes that can hold GameObjects, providing logical grouping without forcing you to deal with a massive hierarchy. They facilitate better scene management, prevent clutter, and enhance the overall development experience.

Benefits of Using Object Containers

  1. Modularity: Object Containers promote modular design by allowing you to encapsulate related GameObjects. This enables you to create reusable components or systems within your game, enhancing code reusability and maintaining a clean scene hierarchy.
  2. Hierarchy Simplification: As your project evolves, GameObject hierarchies can quickly become convoluted. Object Containers allow you to maintain a clear overview, making it easier to navigate through the scene and locate specific elements.
  3. Performance Improvements: Unity’s rendering and physics systems benefit from an organized scene structure. By grouping GameObjects within Object Containers, you can reduce the computational overhead associated with processing and rendering objects.
  4. Collaboration: Object Containers improve collaboration among team members. With well-defined containers, different developers can work on different parts of the scene without inadvertently affecting unrelated GameObjects.
  5. Level Streaming: When designing large open-world environments or levels with extensive content, Object Containers can aid in level streaming. You can enable or disable containers as needed, optimizing performance by loading only the required elements for a given scene.

Utilizing Object Containers for GameObject Spawning

Here are some steps for how you can use Object Containers effectively to manage GameObject spawning:

  1. Create Object Containers: In the Hierarchy window, right-click and select “Create Empty” to create an Object Container. Rename it according to the type of objects it will hold (e.g., “Enemy Container”). I created mine to be held by another object, Spawn Manager, which will hold multiple containers in the future.
  2. Spawn GameObjects into Containers: When spawning GameObjects during runtime, ensure they are instantiated as children of the appropriate Object Container. This prevents them from cluttering the main scene hierarchy.
  3. Script Management: For better control, write scripts that handle object instantiation within specific containers. This encapsulates the spawning logic, making it easier to modify and maintain.
  4. Dynamic Activation: Unity allows you to activate or deactivate entire Object Containers at runtime. Use this feature to enable or disable groups of GameObjects based on the current gameplay state, optimizing performance.
  5. Prefabs and Object Containers: Combine Prefabs with Object Containers for efficient instantiation. Create a Prefab with an associated Object Container, and when you instantiate the Prefab, it will automatically be added to the designated Container.

Here is an example of how I am spawning enemies into my enemy container:

Object Containers are an essential tool for organizing Unity scenes and managing GameObject spawning. By strategically grouping GameObjects, you can create well-structured projects that are easier to navigate, maintain, and optimize. As you continue on your Unity game development journey, using Object Containers will undoubtedly lead to a smoother and more efficient development experience. See you in the next article!

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