Can Doublejump FC take over the football world?

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Image: GuilTronPrime on DeviantArt

Kristian Bouboukis also contributed — majorly — to this feature.

With the Hyundai A-League Grand Final being contested in a few short hours, the football fans on the Doublejump Staff have been buzzing with excitement; we decided to channel that excitement by creating the ultimate 18-Pokémon squad to take the A-League — and the world — by storm. Each member of the Starting XI has been chosen based on hypothetical similarities to A-League players, and we dare say that the corresponding A-League team would be a tough one to match up against as well!

For this experiment to work, we made some assumptions regarding the six base stats afforded to each Pokémon: Attack and Defence represent “raw” abilities (think shooting and tackling), while Special Attack represents the Pokémon’s technique and “offensive intelligence” (vision, pass selection, etc.) and Special Defence represents their “defensive intelligence” (marking, positioning, awareness, etc.). Additionally, given their incredible stats, we decided that it would be far too easy to use too many legendary Pokémon, and so we limited ourselves to just one in the Starting XI and one on the bench. …


Why a little more time is never a bad thing

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As much as we hate to admit it, we are living in a Golden Age of Game Delays. Whether it’s a couple of weeks, months or years (hello, The Last Guardian!), and whether the cause is as complex as a game-breaking bug or as simple as logistical issues or the need for quality control, it has become rarer and rarer for us to see a major title released without having been delayed at least one at some point in production. Back in May, Rockstar Games made the not-so-surprising announcement that the long-awaited, hotly-anticipated Red Dead Redemption 2 would be the latest massive release to come under this umbrella, pushing its release date from this spring all the way into next autumn. In its announcement statement, the developer took the opportunity to explain that it made the decision because its team believed that “some extra time is necessary to ensure that [it] can deliver the best possible experience for [its] fans,” because it firmly believes in “delivering a game only when it’s ready.” Monolith Productions published a similar statement at the beginning of June, when it announced the “difficult decision” to delay Middle-earth: Shadow of War to October 10, 2017 — a seven-week delay. …


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The height difference tho.

Jake Colosimo

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