Ciprian BacioiuMarketing efforts and KPI’s — Week 1Hello dream-fulfilling Giants!Jun 16, 2019Jun 16, 2019
Ciprian BacioiuThe success or failure of my next game seems to rely on Steam’s wishlistsHello Analytical Giants!Jun 11, 2019Jun 11, 2019
Ciprian BacioiuEvery:Time III — a short story about coming back to lifeThis is part III of my short story series, originally posted on medium. Click here for part I and here for part II.Dec 19, 2017Dec 19, 2017
Ciprian BacioiuEvery:Time II — a short story about coming back to lifeThis is part II of my short story series, originally posted on medium. You can check out part I here.Dec 19, 2017Dec 19, 2017
Ciprian BacioiuEvery:time — a short story about coming back to lifeIt’s funny how people seem to get death wrong. You don’t just disappear or go to heaven or hell, you’re just there. Unable to interact with…Dec 14, 2017Dec 14, 2017
Ciprian Bacioiu[AI Design]: Why characters in Ebony Spire: Heresy behave the way they doTurn based movement and environment evaluation work like a charmOct 9, 2017Oct 9, 2017
Ciprian BacioiuPress “O” to open: the running joke behind my un-streamlined controlsThis weekend I traveled to Clujotronic — an arts and entertainment event — in Cluj, Romania, where I demoed my new game: Ebony Spire…Oct 2, 20171Oct 2, 20171
Ciprian BacioiuEbony Spire: Heresy — Itch.io Launch — press releaseIt’s time to go hands-on with the first public demo of Ebony Spire: Heresy!Sep 29, 20171Sep 29, 20171
Ciprian BacioiuEbony Spire: Heresy @ Clujotronic — press releaseIasi — 24th September — 2017Sep 24, 2017Sep 24, 2017
Ciprian BacioiuinBacioiu Ciprian: Insights and Tech perspectives[System/Game Design] How I handle items and spells in Ebony Spire: HeresyI have mentioned this a couple of times already but here it goes again: I started making games in 2007. Back then it was really, really…Sep 13, 2017Sep 13, 2017