Dragon Ball Xenoverse: It’s A Little Like “Timecop”, Except It’s GoodGrowing up at just the right time to fit Toonami’s target demographic, I was a wild fan of Dragon Ball Z as a kid. Though let’s face it, as…Feb 27, 2015Feb 27, 2015
Goodbye Kotaku, Hello Indie: Being the Change You Want to See in the Gaming PressIt’s no secret that the state of the gaming press and games journalism in general has been a point of much (heated) discussion since last…Feb 22, 2015Feb 22, 2015
Lagrange Point: The VRC7's Sole FM Synthesis PerformanceIn the days of the Nintendo Entertainment System, memory management controllers (MMC) were designed by game developers to extend the…Feb 22, 2015Feb 22, 2015
Superstars, Spectators and Swatters: How Streaming Changed the Gaming CommunityGrowing up, the ability to simply sit back and watch someone play a game I liked or was interested in was something I’d wished was possible…Feb 22, 2015Feb 22, 2015
Broforce: Nostalgic Style with Maximum FreedomIt’s almost been a year now since Broforce, brainchild of the developers at Free Lives Games and published by Devolver Digital, made its…Feb 22, 2015Feb 22, 2015
Game Composer Retrospective: Tim FollinI felt that it would be best to start this blog with a subject I’m passionate about: video game music composition. The production of video…Feb 20, 2015Feb 20, 2015