PinnedMatteo MenapaceGame design as a policy-making methodA game is a playable model of a system. Games create meaning through rules. And what are rules, if not policy?Jun 21, 20237Jun 21, 20237
Matteo MenapaceWhy I wear 🍉My decision to wear a watermelon sticker on the Spiel des Jahres (SdJ) stage on Sunday was to show solidarity with Palestinian civilians.Jul 265Jul 265
Matteo Menapace😾💻 Cat over TechHow a feline friend changed my relationship with digital devices.Dec 21, 2022Dec 21, 2022
Matteo MenapaceinDAYBREAKDaybreak: winning and losingWhen it comes to the climate crisis, what does victory mean? And what can result in a loss?Oct 8, 2022Oct 8, 2022
Matteo MenapaceinDAYBREAKDaybreak: antagonists and impactsA dive into how the game models global warming and its impacts: game board, crisis cards and planetary tipping points.Sep 27, 2022Sep 27, 2022
Matteo MenapaceinDAYBREAKWhy we made DaybreakMatt and I started designing this game to answer a burning question: What can I do about the climate crisis? You asked yourself that too?Sep 23, 2022Sep 23, 2022
Matteo MenapaceWhy I design cooperative gamesIf you’re designing a serious game, one with a research or policy agenda, make it cooperative! Here are three good reasons.Jun 21, 20221Jun 21, 20221
Matteo MenapaceinThe London UndergrowthThe London Undergrowth journey so far (Feb-May 22)London Undergrowth peers have been gathering in Finsbury Park to explore “Doughnut Economics” by Kate RaworthMay 13, 2022May 13, 2022
Matteo MenapaceinDAYBREAKDaybreak, winter solstice 2021Unprecedented “natural” disasters, the farce of COP26, and utopian game designDec 21, 2021Dec 21, 2021
Matteo MenapaceinDAYBREAKNet zero ≠ game overWhat does net zero even mean? And why is net zero the prerequisite to win Daybreak?Nov 3, 20213Nov 3, 20213