PinnedMatteo MenapaceGame design as a policy-making methodA game is a playable model of a system. Games create meaning through rules. And what are rules, if not policy?7 min read·Jun 21, 2023--7--7
Matteo Menapace😾💻 Cat over TechHow a feline friend changed my relationship with digital devices.3 min read·Dec 21, 2022----
Matteo MenapaceinDAYBREAKDaybreak: winning and losingWhen it comes to the climate crisis, what does victory mean? And what can result in a loss?11 min read·Oct 8, 2022----
Matteo MenapaceinDAYBREAKDaybreak: antagonists and impactsA dive into how the game models global warming and its impacts: game board, crisis cards and planetary tipping points.14 min read·Sep 27, 2022----
Matteo MenapaceinDAYBREAKWhy we made DaybreakMatt and I started designing this game to answer a burning question: What can I do about the climate crisis? You asked yourself that too?6 min read·Sep 23, 2022----
Matteo MenapaceWhy I design cooperative gamesIf you’re designing a serious game, one with a research or policy agenda, make it cooperative! Here are three good reasons.4 min read·Jun 21, 2022--1--1
Matteo MenapaceinThe London UndergrowthThe London Undergrowth journey so far (Feb-May 22)London Undergrowth peers have been gathering in Finsbury Park to explore “Doughnut Economics” by Kate Raworth13 min read·May 13, 2022----
Matteo MenapaceinDAYBREAKDaybreak, winter solstice 2021Unprecedented “natural” disasters, the farce of COP26, and utopian game design5 min read·Dec 21, 2021----
Matteo MenapaceinDAYBREAKNet zero ≠ game overWhat does net zero even mean? And why is net zero the prerequisite to win Daybreak?6 min read·Nov 3, 2021--3--3
Matteo MenapaceinDAYBREAKThe name of the gameA new day brimming with opportunities, and a break from the past of climate inaction. In one word, daybreak.5 min read·Jun 21, 2021----