Releasing Addressables made Easy!

Badger Dox
2 min readNov 29, 2019

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Clear up memory and don’t forget to release those loaded Addressables!

Project & Code

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Now that you’re an expert on loading and creating asset locations, let’s free up more memory by disposing of assets that we no longer need. Open up CreatedAssets to add a method that allows for the collections of created objects through the Addressable Asset system to be released. Additional Released snippets.

Back in the Unity3D editor press play and within 2 seconds of being loaded the created assets will be removed via Addressables.Release method.

Check out the next how to, creating asset by name

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