We’re All Living in a Video Game
Berny Belvedere

The author describes how Musk is “assuming the demons exist” without cause to believe, but then the author himself assumes that the “hard problem” of consciousness exists, again without cause to believe.

The author lists several things that are today considered “easy problems” of consciousness. But wait, those were not “easy” in the past. In the past many of those problems would have seemed absurdly impossible. There have been mechanical machines that possessed some of those traits, for example, having the ability to switch internal states given an external stimulus. However, I fail to recall a single example of anyone claiming such mechanical marvels could integrate information using a “cognitive system”, nor any having an identifiable state of “wakefulness” vs “sleep”.

It seems to me that the author has fallen for the age old fallacy of The God of the Gaps. That is, the author’s understanding of what AI “is” vs what AI “is not” changes as new information about AI becomes available. What would have been considered AI in the past is no longer sufficient to identify AI today. What the author believes of AI today will not be sufficient to identify AI tomorrow. The “hard problem” then, is not in any way “hard” it is simply one of the few remaining problems still unsolved, but not unsolvable.

Lastly, the author’s concept of a deity is even further flawed. The author makes a grandios statement that his creator must have created him for some purpose, else, why create him with the ability to reason? Clearly the author has never played Grand Theft Auto, or any other such violent games. Why should we, who create and immerse ourselves in such games, believe that our own creator be any different? The author, in his poor reasoning, has assumed his creator would not create him for a violent purpose, or a selfish purpose, or even for no purpose. Clearly, if there is any truth of our intellect, it is that we express it in every possible manner. Then, how many artificial worlds there must be in which “God” is truly evil! In fact, why should we, or the author, not assume our creator is evil by default? Surely there are far more humans that play video games depicting brutal violence than there are those that play video games that ‘peaceful’ or ‘boring’. The odds then, favour most deities being of the evil kind and much of what “our” deities have done throughout history certainly seems to support that notion.

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.