The Untitled Robot Project — Post 09
In which there are new, very different frames…
The short version of all those links is that I’m concepting, art directing & designing main title styleframes for a feature film. I’m a designer & art director currently working in broadcast television & I’d like to do more film & higher-concept work. This project is me doing that for all the world to watch.
The First Frames
I liked the first frames, even as I could tell they were first-round work.
I had a vision of where I thought these would go & I was pretty excited, until I watched the opening cinematic for Destiny.
Pretty amazing, right? And the end graphic section is pretty much exactly where I would have been happy to take my own frames.
The frames I pulled (below) do a great job both evoking the past and suggesting a future. I don’t know that they’re timeless, but they speak to multiple timelines, suggesting that where we’re going is intimately tied to where we’ve been — and that our future has much more to do with our past than we might imagine.
Plus they’re just lovely.
Back to the Drawing Board
I really didn’t to, unintentionally or not, rip-off Destiny. And now that I’d seen it, it was going to be hard to avoid it. Still, there are things about both my first round & about the Destiny cinematic that resonated for me. So I dived into some more reference-pulling & spent some time with a sketchbook thinking about my titles. Then I made more frames.
There’s a lot I like about these, though they’re far from final. Narratively, I’m missing a card or two in the sequence. The IP and story I’m telling, or at least teasing, are mine, so there’s no built-in recognition I can draw on. I need to be a bit more clear, especially in the conclusion, about what the frames are saying. I enjoy using expository type but if I’m going to hang my hat on it, I need it to work a bit harder.
Design-wise, I think I’m playing in a thematically similar place to the Destiny spot but with different references. The Destiny spot hearkens back to old maps, ‘here there be monsters’ and the age of wind-powered exploration. With my frames, I’m trying to reference some more contemporary optimism — vaguely mid-century modern & constructivist design. Some frames are more successful than others & they don’t entirely hang together as a set yet, but I see how they can.
More design. I want to take visual break from these & come back to them in a day or two with fresh eyes. If I still like them, then it’s time to refine them, add in the missing frames & make them all work in concert.
After that…well, there’s a lot more still. See the previous posts but I’ll be diving back into 3d soon & working on a second set of frames.
I’m open to all notes & thanks for tuning in.