What do you think about the inherent VR problem of being able to phase through obstacles? In the demo for instance, I can port right up against a wall (e.g. in the first vent-switch room), and then lean in and stick my head and hands through it and shoot a ball into the elevator waiting room, bypassing the vent-switch entirely.
Love the game, can’t wait to play the full thing. I hope you will add melee as a possibility.