Destiny is pretty much all I’m doing lately.

If you’re playing Destiny on the Xbox 360, check out my profile and send an application to my group. I’m trying to build out a small group of folks who don’t mind randomly helping other members with quests, and want to run harder level missions and strikes, all the way up to the goal of making weekly runs of the Vault of Glass.

It’s the second time that I’ve really tried to gather a collection of gamers for any sort of constructive purpose (although that pirate Ragnarok Online server I ran nearly a decade ago barely counts as a first attempt). I’d really like for SOLR to work out.

A full account of what I think about Destiny is proving to be difficult to compose. I think it’s because of the massive proportion of the hoping/wishful crowd were disappointed that the game is not being made available to them at launch. Bungie’s said that they have a decade-long plan for Destiny, and while I don’t think it’ll span ten years in the end, it should be expected that they would slowly distribute a considerable amount of content that they have produced over the accepted year-long cycle of a mainstream console shooter.

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That’s not to say that I can’t write out my full thoughts on Destiny as it presently is, but that it’s proving pretty difficult. I can understand some decisions that Bungie made in developing the game as more of a platform, but others seem to be disharmonious from that same goal. It’s not the easiest thing to wrap my head around securely enough to pull out a logical thought. I am working on it, though. Expect to see something in the coming weeks.

In unrelated news, it seems that the Columbus studio is real and MLG is going to start using it. How interesting…

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