Everything’s Coming Up Milhouse.

It is a truth universally acknowledged that I cannot start work on a project without some sort of plan. And although everything is still up in the air in terms of what we need to complete for this project, I’m kind of excited to work in (another) group with other industries. So you betcha, the first thing I did was set up a project plan so I knew where to start.

Planning is something that people take for granted. Without it, what drives a project? You only notice it when it’s not there. This group project is going to be more difficult than previous ones as I’m not going to be on campus for all classes which is our main meeting time. As there are few opportunities to get everyone together, it is so important to have as much planned as possible before getting started.

For this project to work, we need a vision, schedule, roles and responsibilities and a task breakdown. I went ahead and got started on a template so my team and I can smash it out in our first meeting today. The better the plan is, the more it helps a team understand a project’s scope and focus.

I know some people find planning overwhelming, but by breaking down the information into smaller sections and using each other’s strengths and weaknesses will only build a stronger team. Communication helps so much in this part. It’s important to communicate regularly, over-communicate even, with your team.

Apparently Games students are always changing their minds so the design plan needs to be able to adapt to their changing needs. Whether this is adapting to new rules, different workflows, or adding another feature; there’s never a dull moment. I’m excited for the new challenges this project brings and for the trimester to come to an end.

In other news, I’m making two more websites and collaborating with some film students on their short film project. I need a nap.