#devtober — Character Tech for Project JRPG

One of the goals of our #devtober was reviewing our tech for the big project. Although this tech is not making it into our #devtober game I had a chat with a few people asking what way would be better. Creating Sprites on the fly from render textures in-game or doing it offline and pre-baking into a sprite sheet. In the end, I went for the real-time option as the benefits outweigh the cons. I did find however that the technique we were using did not work on Web GL (the render texture to sprite part produced a white square) so on non-pc hardware, we may have to look at a slightly different approach or remove the last step.

The gif above shows a basic overview of how we achieve our character effect in the game.

About the Author

Beehive Games is an independent games developer based in London, UK run by Coxlin. Follow us on twitter:

@BeehiveGamesLtd