BenShipping to the United KingdomReflecting on the process and learning from mistakes of shipping my computer hardware to London.Oct 30, 20191Oct 30, 20191
BenStreaming Electron for fun and profitHow we used Azure, Electron, and WebRTC to better enable productivity on low-powered devices.Jul 29, 20191Jul 29, 20191
BenIntroducing Livestream Learn-alongsA new way to help folks create awesome things.Aug 16, 2018Aug 16, 2018
BenTrain Jam 2018 — MeanwhileWhat my team and I made on a cross-country Game Jam aboard a train.Mar 28, 2018Mar 28, 2018
BenSkorecery Spells —CallbackSkorecery is a local multiplayer sports-like game. Here’s an insider look at a new spell we’re prototyping —Callback.Feb 17, 2018Feb 17, 2018
BenHow I created my live stream visualsThe tools I used and the thought process behind using themJan 31, 2018Jan 31, 2018
BenSkorecery Spells — MutefieldSkorecery is a local multiplayer sports-like game. Here’s an insider look at a new spell we’re prototyping — Mutefield.Jan 28, 2018Jan 28, 2018
BenSkorecery Spells —Determining player impactSkorecery is a local multiplayer sports-like game. Learn how we use data to measure, discuss, and build our mechanics.Jan 26, 2018Jan 26, 2018
BenSkorecery Spells —Trying new thingsSkorecery is a local multiplayer sports-like game that I’ve been working on. Recently we’ve been experimenting with gameplay. Here’s how!Jan 19, 2018Jan 19, 2018
BenBuilding Native Unity Plugins with Visual StudioToday I spent some time debugging an issue I was seeing with a native Unity plugin behaving differently in x64 vs x86 binaries…Sep 12, 2017Sep 12, 2017